Monday, December 17, 2012

Pulse Shift reached beta!

Pulse Shift Update 0.9.0

Hello.
So finally Pulse Shift reached beta ! First things first. Demo version was reduced because is was pretty long for a demo as I noticed. Full game should be released around 21th January 2013. This is not fixed date. Some feedback will be appreciated. Keep up downloading demo and purchasing full game. Support will be very helpful in this stage. Good day. Thanks.

Fixes

- Minor issues

Changed and added things


- Added all achievements
- Added easter eggs
- Updated music with some new tracks
- Updated gui

This release including

- All planned content

Tuesday, November 27, 2012

Dev. diary #16

Pulse Shift Update 0.4.1

Hi!

Here is a new update. Chapter 6 is now completed and just few things remaining...
  • For those who still waiting and planning pre-order a game, now it is right time. Discount will end on 17 Dec 2012.
Fixes

- Fixed stucking on vertical walls
- Other minor issues

Changed and added things

- Rewind also working correctly after using freezing time
- Added 6 levels from Chapter 6
- Added bonus level to Chapter 6

This release including

- All planned content

Tuesday, November 13, 2012

Dev. diary #15

Pulse Shift Update 0.4.0

Fixes

- Fixed some technical issues
  > Rewinding time while standing on disappearing platforms
  > Throwing player away
  > Other minor issues

Changed and added things

- Added Chapter 6 theme
- Added 1 level from Chapter 6
- Added new ability called Projection
  > Binded to X key
- Added teleport stone type
- Added new button type
- Updated "How to play" gui
- Updated game statistics
  > Added "Projection used"
- Draining platform now also slowing down player movement
- Added Mono runtime
  > No .Net Framework is required

Monday, October 15, 2012

Dev. diary #14

Pulse Shift Update 0.3.9

Fixes

- Fixed very rare issue when rewinding time caused wrong rotations

Changed and added things

- Added 3 levels from Chapter 5
- Added bonus level to Chapter 5

Tuesday, October 2, 2012

Dev. diary #13

Pulse Shift Update 0.3.8

Fixes

- Fixed pressing buttons over the wall
- Fixed player velocity after using freeze time while falling

Changed and added things
- Better collision for Chapter 5
- Added 3 levels from Chapter 5
- Added cheat modes to options
  > Cheats will be unlocked after finishing all bonus levels
- Redesigned main menu

Monday, September 17, 2012

Dev. diary #12

Pulse Shift Update 0.3.7

Fixes

- Fixed best time in bonus levels

Changed and added things

- Added Chapter 5 theme
- Added 1 level from Chapter 5
- Added new ability called Recharge
  > Binded to F key
- Added discharged platforms
- Added new difficulty Extreme
  > Almost same as hard but only 3 rewinds are available per level
  > Collecting bonus will reset rewinds to 3
- Added ability to skip level
  > Player now can skip one level. Completing skipped level will reenable ability.
  > Skipped can by only normal levels.
- Removed old rotation controls
- Binded mouse wheel to rewind ability
- Updated "How to play" gui
- Updated game statistics
  > Added "Recharge used"
  > Added "Jumps"
  > Removed "Slow time used"
- Modified rewind effect
- Slightly midified level Pulsing Blade from Chapter 2

Tuesday, August 21, 2012

Dev. diary #11

Pulse Shift Update 0.3.6

Changed and added things

- Optimized theme for Chapter 1
- Updated "How to play" gui
- Game no longer plays same music as in previous level

Tuesday, August 14, 2012

Dev. diary #10

Pulse Shift Update 0.3.5

Fixes


- Smoother level rotations

Changed and added things

- Changed collision model for arrow
  > Player now must stand at place where arrow points.
- Added 4 levels from Chapter 4
- Added bonus level to Chapter 4
- Added music to Chapter 4
- Redesigned theme for Chapter 4
- Added information to pause menu about collected holokeys
- Binded Tab key for disabling all active effects such as low gravity, time freezing etc.

Wednesday, August 1, 2012

Dev. diary #9

Pulse Shift Update 0.3.4

Fixes

- Fixed some player collision issues

Changed and added things

- Rewind ability is now also binded to R key
- Added alternative controls for rotations by using mouse buttons
- Changed tutorial due to new rotation controls
- Added sound effects
  > Steps
  > Jumping
  > Dangerous fall indicator
- Added damage effect
- Added ability icons
- Added 4 levels from Chapter 3
- Added Bonus level to Chapter 3

Tuesday, July 24, 2012

Dev. diary #8

Pulse Shift Update 0.3.3

Fixes

- Better velocity during standing on moving platforms
- Fixed possible shaking of camera

Changed and added things

- Added level time into pause menu
- Added two levels from Chapter 3
- Added effect to freeze time ability
- Added some new models
- Slightly changed material for Chapter 3

Tuesday, July 17, 2012

Dev. diary #7

Pulse Shift Update 0.3.2

Fixes

- Fixed player velocity after rewinding time
  > In some rare case player stop in air and fall down after rewinding
- Fixed moving of platforms
- Fixed some "Retry" bugs

Changed and added things

- Added helper to first level
- Added void falls into statistics
- Added post-effects in some chapters
- Better collision detection in Chapter 1
- Game now before first run of new profile ask automatically for difficulty
- Level Sharp blades from Chapter 1 is now easier
  > Modified hard jump part
- Added chapter 3 theme
- Added chapter 3 level
- Added draining platform

Wednesday, July 4, 2012

Dev. diary #6

Pulse Shift Update 0.3.0

Fixes

- Fixed rare issue when rotations was locked and unable to use
- Fixed bouncing issue while player stands on bevel platform.

Changed and added things

- Added music to Chapter 2
- Changed several levels in Chapter 2
- Added collectable bonuses and bonus level to Chapter 2

Wednesday, June 20, 2012

Dev. diary #5

Pulse Shift Update 0.2.8

Fixes

- Slightly changed code for rotations which causing wrong angle turn.
- Fixed message window lag.

Changed and added things

- Level collision boxes are replaced by falldetect algorithm.
- Changed several levels in Chapter 1
- Added collectable bonuses and bonus level to Chapter 1
- Added Chapter 2 - Hypergate level
- Slightly redesigned theme for Chapter 4

Sunday, May 27, 2012

Dev. diary #4

Pulse Shift 0.2.6 Update
 
- General optimalization
- Faster loadings
- Full 64 bit Pc support
- Redesigned holocube
- No-sound bug fixed
Here is video showing this new features also with 0.2.5 features.

Saturday, May 19, 2012

Dev. diary #3

News and changes in version 0.2.5 alpha :

- Game no longer requires .Net Framework 4.0 but 2.0 (included in Windows7 and Vista)
- Added collectable bonuses to each level
- Collecting all bonuses in chapter will unlock new special level
- Added "How to play" gui
- Minor gui changes
This changes are not included in demo. Demo version is still 0.2.3.

Sunday, May 13, 2012

Thursday, May 10, 2012

Tuesday, May 8, 2012

Alpha demo available!

-Demo including 3 tutorial and 10 normal levels. 
-Update feature was removed from this demo.

To run demo is necessary to have .Net Framework 4.0 installed on your computer. 


Monday, April 30, 2012

Dev. diary #2

Current game progress app. 50% done.

- Autowriting texts
- Better step by step tutorial with video demonstrations
- New levels (now 25 + 3 tutorials)
- New game objects
- Difficulty (Easy, medium , hard where hard is as default)
- Support for easy additional map packs (they will be probably available some time after release)




Monday, March 5, 2012

Announcement

Due to fast game developing is now demo taken down from the download section and will be added after finished major release or at least at beta.

Wednesday, February 29, 2012

Dev. diary #1

Current game progress app. 40% done.

- Almost all bugs fixed
- Improved performance
- Added some sounds and music

 Simple wallpaper for download :


Sunday, February 19, 2012

Pulse Shift Update 0.1.5

Changes:

- Added three tutorial levels for better understanding of game.
- Added new levels (all planned for demo)
- Some small changes in interface.
- Two servers for online update
- Step by step unlocking levels.
- Secret bonus
- Bug fixes

Known issues :

- Sometimes ending of "rewinding" in air or fall damage causing problems.

 

Saturday, February 11, 2012

Pulse Shift Update 0.1.3

I have some problems with server so I decided to upload game demo on MediaFire.
Actual game version for download is now 0.1.3. Older version is no longer supported by updater.

Changes :

- Some bug fixes
- Icons have been updated.
- Added best time feature
- Changed main font.
- Added new level
       Chapter 0 - Spiral
- Completely changed theme for first chapter
       Added traps
- Online updates should works fine.

http://www.youtube.com/watch?v=xYRWezfIre8




Tuesday, February 7, 2012

Pulse Shift Alpha Demo

Alpha Demo is now available for download. However is full of bugs right now.
Demo has online update feature, so it will be able to update until major release.
Updates will be very often and update will include :
- Bug fixes
- New features
- New levels (until all planning demo levels will be added)

Known issues :

- Sometimes ending of "rewinding" in air or fall damage causing problems.
- After selecting profile it is necessary to close profiles window to save changes.

Controls :

Movement  - W,S,A,D
Interaction - E
Jump - SPACE
Holographic interface  - MOUSE WHEEL 
Rotations XYZ(+) - 1,2,3
Rotations XYZ(-) - F1,F2,F3
Rewind - 4
Time freezing - Z (if available)
Slow time - X (if available)
Low gravity - C (if available)

Minimum System Requiements :
* OS: 7/Vista/XP PC (32 or 64 bit)
* CPU: Dual Core 1.6 GHz or equivalent processor
* RAM: 1 GB
* HDD: ~ 100 MB (for demo)
* Graphics: 128 MB card with Pixel Shader 3.0
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c

Download link at right top corner of page.
Version for download is 0.1.1 but to get actual version is necessary to update game via launcher.

Thursday, February 2, 2012

Pulse Shift Annoucement

Pulse Shift (Puzzle Platform game)

Pulse Shift is a puzzle-platforming FPS which allows players to control physics and adapting it by themselves. Game allows playing with gravity, physics and manipulating time. Primary goal is finding right way and getting to arrow location as fast as possible and trying to avoid a lot of traps during it. Each of the chapters has own unique design and new special ability to use.

It's time to cheat physic.

Features :
- Approximately 50 Levels.
- Each chapter with new special ability.
- Multiple levels per chapter.
- Up to 5 different save profiles.
- Best time.
- On-line updates.






More videos available at : http://www.youtube.com/iviay00